

ORIFLAMME Inc. (株式会社オリフラム)
- Founded: 2014 in Tokyo, Japan
- Shareholder Structure: Solely owned by the founder
CHAOS CENTURIONS
- An in-house developed title featuring a proprietary lightweight game engine
- Delivers dynamic battle experiences even on iPhone 4s
- Featured on the App Store’s global top banner, captivating gamers worldwide
- Supports 12 languages
CEO: Ryuji Ikeda (池田 隆児)
- Career: Over 25 years (active as a programmer, game designer, director, and producer)
From 1998
- Began his career as a programmer for arcade and console games
Square Enix (2000–2011)
KINGDOM HEARTS
- Responsible for VFX programming and battle programming
KINGDOM HEARTS II
- Handled the planning, direction, and programming of the Gummi Ship component, as well as VFX and battle programming
- Obtained a patent for a system enabling battles against massive hordes of enemies
- I was honored to serve as the model for Pence, one of Roxas’s friends.
DISSIDIA FINAL FANTASY Series (including DISSIDIA 012 FINAL FANTASY)
- Served as the main programmer and technical director
- Contributed to various aspects including battle and cutscene programming
- Obtained multiple patents for technology enabling players to add custom camera work to battle replays and render them as .avi movie files for saving to a memory stick
DeNA (2011–2013)
BLOOD BROTHERS
- Led development from scratch; achieved the No.1 spot in Google Play sales across 33 countries through the global deployment of a gacha system
BLOOD BATTALION
- Oversaw its development as producer, introducing new challenges in strategy-focused mobile gaming
ORIFLAMME Inc. (2014–Present)
- Established the company with colleagues from his time at Square Enix and DeNA
- As CEO, focuses on innovative game development and building new business models
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