ORIFLAMME Inc. (株式会社オリフラム)

  • Founded: 2014 in Tokyo, Japan
  • Shareholder Structure: Solely owned by the founder

CHAOS CENTURIONS

  • An in-house developed title featuring a proprietary lightweight game engine
  • Delivers dynamic battle experiences even on iPhone 4s
  • Featured on the App Store’s global top banner, captivating gamers worldwide
  • Supports 12 languages

CEO: Ryuji Ikeda (池田 隆児)

  • Career: Over 25 years (active as a programmer, game designer, director, and producer)

From 1998

  • Began his career as a programmer for arcade and console games

Square Enix (2000–2011)
KINGDOM HEARTS

  • Responsible for VFX programming and battle programming

KINGDOM HEARTS II

  • Handled the planning, direction, and programming of the Gummi Ship component, as well as VFX and battle programming
  • Obtained a patent for a system enabling battles against massive hordes of enemies
  • I was honored to serve as the model for Pence, one of Roxas’s friends.

DISSIDIA FINAL FANTASY Series (including DISSIDIA 012 FINAL FANTASY)

  • Served as the main programmer and technical director
  • Contributed to various aspects including battle and cutscene programming
  • Obtained multiple patents for technology enabling players to add custom camera work to battle replays and render them as .avi movie files for saving to a memory stick

DeNA (2011–2013)
BLOOD BROTHERS

  • Led development from scratch; achieved the No.1 spot in Google Play sales across 33 countries through the global deployment of a gacha system

BLOOD BATTALION

  • Oversaw its development as producer, introducing new challenges in strategy-focused mobile gaming

ORIFLAMME Inc. (2014–Present)

  • Established the company with colleagues from his time at Square Enix and DeNA
  • As CEO, focuses on innovative game development and building new business models

 

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